Introduction
- Introducing Games Data Transfer
- Creating Polygonal Models
- The MakeGame Plug-in and Direct Translators
- Game Platform Translators
- Open Translators
- RTG and AnimRTG Formats
Translating Game Data
- Installing the MakeGame Plug-in
- Installing MakeGame and the Direct Translators
- Installing Platform Specific Libraries
- Customizing the MakeGame environment
- Using the MakeGame Plug-in
- Loading MakeGame in Alias
- Translating Data with MakeGame
- Options
- Translation Properties
- Using Translators from the Command Line
- DtExport
- Usage
- Rebuilding/Creating Translators
- Setting Up Directories
- Making and Testing Translators
- Customizing the MakeGame Interface
- Adding a Translator
- Adding a Setting
Nintendo 64
- Converting to Nintendo 64 Source
- Availability
- Nintendo 64 Translator
- Installing
- Using the Nintendo 64 Translator
- Options
- Output
- Setting Nintendo 64 Properties in Alias
- Testing the Output
- Installing the Demo Viewer
- Other Installation
- Development System Types
- Downloading to a Development Machine
- Using the Nintendo 64 Demo Viewer
Sony PlayStation
- Converting to PlayStation Files
- Availability
- GetPlayStation Translator
- Installing
- Using the PlayStation Translator
- Options
- Video RAM Mapper
- GetPlayStation Command Line Options
- Environment Variables
- Output
- Testing the Output
- Types of Demo Viewer
- Setting Up the Demo Viewer
- Downloading to a Development Machine
Sega GL
- Converting to Sega GL Files
- Availability
- Sega GL Translator
- Installing
- Using the Sega GL Translator
- Options
- GetSegaGL Command Line Options
- Environment Variables
- Output
- Testing the Output
- Before you Begin
- Downloading to a Development Machine
- Using the Sega GL Demo Viewer
Microsoft Direct3D
- Converting to Direct3D Format
- GetD3D Translator
- Installing
- Using the Direct3D Translator
- Options
- GetD3D Command Line Options
- Environment Variables
- Output
- Tips & Tricks
- Testing the Output
- Setting Up the Demo Viewer
- Customizing the Demo Viewer
- Using the Direct3D Demo Viewer
- AWViewer Reference
- Toolbar
- File menu
- Edit Menu
- Window menu
- Interface menu
- Rendering menu
- Lights menu
- Textures menu
- Help menu
VRML 2.0
- Converting to VRML 2.0
- VRML 2.0 Translator
- Installing
- Using the VRML2.0 Translator
- Running the VRML Translator
- Options
- Output
- Setting VRML Properties in Alias
OpenGL
- Converting to OpenGL
- OpenGL Translator
- Installing
- Using the OpenGL Translator
- Options
- GetOpenGL Command Line Options
The RTG Utilities and File Format
- Introducing the RTG File Format
- RTG File Formats
- Changes in RTG 2.0
- Updates
- Converting to RTG 2.0
- RTG 2.0 Translator
- Installing
- Options
- Output
- Tips & Tricks
- Exporting Geometry to RTG 1.8
- Installing
- Using the RTG Converter
- Options
- Encoding Texture Resolutions
- Output
- Tips & Tricks
- Exporting Animation to RTG 1.8
- Using the rtgAnim Utility
- Output
- RTG File Format Details
- Polygonal Data File (.rtg)
- The Material List (RTG 2.0 only)
- The Hierarchy List
- Texture Data File (.bin) (RTG 1.8 only)
- Animation Data (RTG 2.0 only)
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