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Introduction

Introducing Games Data Transfer
Creating Polygonal Models
The MakeGame Plug-in and Direct Translators
Game Platform Translators
Open Translators
RTG and AnimRTG Formats

Translating Game Data

Installing the MakeGame Plug-in
Installing MakeGame and the Direct Translators
Installing Platform Specific Libraries
Customizing the MakeGame environment
Using the MakeGame Plug-in
Loading MakeGame in Alias
Translating Data with MakeGame
Options
Translation Properties
Using Translators from the Command Line
DtExport
Usage
Rebuilding/Creating Translators
Setting Up Directories
Making and Testing Translators
Customizing the MakeGame Interface
Adding a Translator
Adding a Setting

Nintendo 64

Converting to Nintendo 64 Source
Availability
Nintendo 64 Translator
Installing
Using the Nintendo 64 Translator
Options
Output
Setting Nintendo 64 Properties in Alias
Testing the Output
Installing the Demo Viewer
Other Installation
Development System Types
Downloading to a Development Machine
Using the Nintendo 64 Demo Viewer

Sony PlayStation

Converting to PlayStation Files
Availability
GetPlayStation Translator
Installing
Using the PlayStation Translator
Options
Video RAM Mapper
GetPlayStation Command Line Options
Environment Variables
Output
Testing the Output
Types of Demo Viewer
Setting Up the Demo Viewer
Downloading to a Development Machine

Sega GL

Converting to Sega GL Files
Availability
Sega GL Translator
Installing
Using the Sega GL Translator
Options
GetSegaGL Command Line Options
Environment Variables
Output
Testing the Output
Before you Begin
Downloading to a Development Machine
Using the Sega GL Demo Viewer

Microsoft Direct3D

Converting to Direct3D Format
GetD3D Translator
Installing
Using the Direct3D Translator
Options
GetD3D Command Line Options
Environment Variables
Output
Tips & Tricks
Testing the Output
Setting Up the Demo Viewer
Customizing the Demo Viewer
Using the Direct3D Demo Viewer
AWViewer Reference
Toolbar
File menu
Edit Menu
Window menu
Interface menu
Rendering menu
Lights menu
Textures menu
Help menu

VRML 2.0

Converting to VRML 2.0
VRML 2.0 Translator
Installing
Using the VRML2.0 Translator
Running the VRML Translator
Options
Output
Setting VRML Properties in Alias

OpenGL

Converting to OpenGL
OpenGL Translator
Installing
Using the OpenGL Translator
Options
GetOpenGL Command Line Options

The RTG Utilities and File Format

Introducing the RTG File Format
RTG File Formats
Changes in RTG 2.0
Updates
Converting to RTG 2.0
RTG 2.0 Translator
Installing
Options
Output
Tips & Tricks
Exporting Geometry to RTG 1.8
Installing
Using the RTG Converter
Options
Encoding Texture Resolutions
Output
Tips & Tricks
Exporting Animation to RTG 1.8
Using the rtgAnim Utility
Output
RTG File Format Details
Polygonal Data File (.rtg)
The Material List (RTG 2.0 only)
The Hierarchy List
Texture Data File (.bin) (RTG 1.8 only)
Animation Data (RTG 2.0 only)


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