The VRML translator does not require any installation.
There are two ways to run the VRML translator:
On - use the VRML 2 translator's graphical user interface.
Off - Use the saved settings from the last time you clicked Save in the VRML 2 Translator window (do not open the graphical user interface).
ON - unload the translator after each use.
OFF - keep the translator in memory for multiple runs.
This text box not used. It is included for any command line options that might be added in the future. To set options of the VRML 2 translator, use the translator's graphical user interface.
The directory in which to put converted VRML files.
Use this window to set the options described below, then click Go to start converting.
During conversion, this button changes to Abort. Click it to stop the conversion.
Type a text comment for the scene.
The text at the top of this section shows the frames of animation available for export. If you add frames while the translator window is open, this number will be inaccurate. Click Update to update the frame count.
start and end frames of animation to convert.
intended playback speed of the converted animation.
choose whether to animate transformations, materials, and lights.
show the animation frames in the Alias view windows as you export them.
do not export hierarchy (all vertices use world space).
one level of hierarchy: transformations use world space, vertices use local space.
export the full dag tree hierarchy: transformations and vertices use local space.
These settings control the initial set-up of the VRML browser when it opens the .wrl file:
the initial type of navigation.
the viewer will cast light on the scene.
the initial speed of the viewer.
ON -calculate color for each vertex.
OFF -calculate color for each polygon.
ON - save the VRML text file with long lines.
OFF - break the VRML text file into short lines (each value on a separate line).
Turn this option off if you want to edit the output file with a text editor that does not handle lines longer than 80 characters well (such as vi). Note that turning Long Lines off will increase the size of the output file.
Open the new VRML file in Netscape Navigator after export.
To view VRML files in Netscape Navigator, you must have the Navigator VRML plug-in installed. |
Convert procedural textures to image files.
Embedded -include texture image data in the .wrl file (not currently supported).
SGI image file - convert texture images to SGI format and reference.
Include texture path in the URL of the .wrl file.
Same textures to this directory.
base name for the scene, to which the translator will add the suffix .wrl.
The translator creates a file (<scene>.wrl) containing VRML code describing the scene.
The VRML plug-ins let you attach tags to objects that has no effect in Alias (sometimes called "blind data"), but will be converted to VRML code.
To add VRML properties to objects while modelling in Alias, first load the VRML plug-ins:
Linking Objects to Web Addresses with VRML2Link
Select object or enter URL:
You can select several objects before using the tool. When you enter a URL, it will be linked to all the selected objects.
http://www.aw.sgi.com
You can also add a description of the destination using the form
URL*DESCRIPTION
where URL is the destination, the * (asterisk) is a separator, and DESCRIPTION is a description that will be displayed in the VRML browser when the user points at the link. For example:
http://www.aw.sgi.com*Alias|Wavefront Web Page
Notes: |
Creating preset VRML Viewpoints
Viewpoints are predefined camera positions and views in a VRML world. Viewpoints help viewers navigate your VRML worlds (for example, allowing them to return to an entrance point, or view close-ups of objects).
To create VRML viewpoints, do the following:
Select object or enter URL:
#EntranceView