A
- Adaptive Frames option in Direct3D translator 64
- Adaptive Tolerance option in Direct3D translator 65
- AnimRTG 3
- AWViewer 72
C
- Camera Editor 86
D
- Direct3D 3, 62
- Direct3D translator
- command line options 66
- demo viewer 68, 72
- features and limitations 62
- options 64
- tips & tricks 67
- DtExport 15
G
- games data transfer 2
- GetD3D 66
- GetOpenGL 92
- GetSegaGL 55
H
- Hierarchy option in MakeGame 12
I
- Inline Texture option in MakeGame 13
- installing
- translators 6
L
- LinkVRML 86
- Long Lines option in VRML 2 translator 84
M
- MakeGame
- command line options 15
- customizing 7, 18
- installation 6
- loading 9
- options 10
- save format 19
- using 10
- Melt Objects option in Sega translator 53
- MetaCycle 14, 37
- Microsoft 3
N
- Nintend 64 translator
- demo viewer 29
- Nintendo 64 2, 22, 27
- Nintendo 64 translator
- features and limitations 22
- installation 23
- options 24
O
- OpenGL 3
- OpenGL translator 88
- command line options 92
- featurs and limitations 88
- options 91
- using 89
P
- Playstation 2
- PlayStation Translator
- options 36
- PlayStation translator 34
- features and limitations 34
- installing 34
- PolyNormal Calc option in Sega translator 52
R
- RTG 3, 96
- file format 108
- version 1.8 100, 101, 106
- version 2.0 96
- RTG file format 96
- RTG translator 96
- options 98
- tips & tricks 99
- using 98
- rtgAnim 106
S
- Saturn 3, 50
- Sega GL 50
- Sega Saturn 3, 50
- Sega translator
- command line options 55
- demo viewer 57
- environment variables 55
- features and limitations 50
- installation 50
- options 51
- Sony PlayStation 2
T
- translating
- game data 2, 10
- translators
- creating/rebuilding 16
- Direct3D 62
- OpenGL 88
- rebuilding/creating 18
- RTG 96
- Sega GL 50
- VRML 2 80
- translators (game) 6
U
- Ultra 64 27
V
- viewpoints 86
- VRML 3
- viewpoints 86
- VRML 2 translator 80
- features and limitations 80
- options 81
- using 81
- VRML Plug-ins 84
- VRML2Link 85
W
- World normals option in MakeGame 12
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