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USA Boot/Save FAQ
Last Updated 17-May-2001

This FAQ would not have been possible without the help of the following people (in alphabetical order):
CrowTRobo, jb0395, _kid, LaC, Neouni, Qcoder, RedboX, Titanik and WT_Riker
Everyone's help, both directly and indirectly, has been invaluable.


General Questions
Q. Why do you only list USA games?
Q. Why do you only have information pertaining to the V64 and the V64jr? What about the Z64 and CD64?
Q. What makes you an authority on this subject?
Q. Your lists and/or FAQs indicate that [insert game here] uses [insert boot-cic here]/ [insert save-type here], but that is not correct, why not?
Q. What is an emulation adapter?
Q. What is a DS-1?
Q. What is the Protected Cart Decoder (PCD)?


Boot Related Questions
Q. What is a Boot CIC?
Q. What is a Boot CIC used for?
Q. What different Boot CIC chips are there?
Q. What carts use the CIC-NUS-6101 boot chip?
Q. What carts use the CIC-NUS-6102 boot chip?
Q. What carts use the CIC-NUS-6103 boot chip?
Q. What carts use the CIC-NUS-6105 boot chip?
Q. What carts use the CIC-NUS-6106 boot chip?
Q. What are the CIC-NUS-7101, CIC-NUS-7102, CIC-NUS-7103, CIC-NUS-7105 and CIC-NUS-7106 boot chips for?
Q. Hey! CIC-NUS-6102 is the standard Mario boot chip? I always thought it was CIC-NUS-6101. What gives?
Q. What is a 610x Host Card?
Q. What is a boot emulator?
Q. What boot emulators exist?
Q. How do I use a boot emulator?
Q. What are the best carts to own for booting and saving the majority of games?
Game Specific Questions
Q. I can get Jet Force Gemini to boot using a boot emulator, but I cannot run or shoot when playing the game, what am I doing wrong?
Q. I cannot get Banjo-Tooie to boot even using a boot emulator, what am I doing wrong?


Saving Related Questions
Q. What different save methods are there?
Q. What carts use the Controller Pak for saving?
Q. What carts use 4 Kilobit EEPROM for saving?
Q. What carts use 16 Kilobit EEPROM for saving?
Q. What carts use SRAM for saving?
Q. What carts use FlashRAM for saving?
Q. Why can't I save FlashRAM saves on my V64 even though I have a FlashRAM capable host card in my emulation adapter?
Q. Is there any way to save FlashRAM data using a V64?
Q. How do I modify my FlashRAM cart to allow proper saving on my V64?
Q. What is a 4Kbit EEPROM Host Card?
Q. What is a 16Kbit EEPROM Host Card?
Q. What is a SRAM Host Card?
Q. What is a FlashRAM Host Card?
Q. Is it possible to save more than one game on using any save type?
Q. How can I backup/restore 4kbit EEPROM saves?
Q. How can I backup/restore 16kbit EEPROM saves?
Q. How can I backup/restore SRAM saves?
Q. How can I backup/restore FlashRAM saves?
Q. How can I backup/restore Controller Pak saves?
Q. What are the best carts to own for booting and saving the majority of games?
























General Questions & Answers

Q.Why do you only list USA games?
A.These are really the only games I have the time and interest to catalog for now. Eventually, I may provide information for all territories, but that isn't likely to happen in the foreseeable future.

Q.Why do you only have information pertaining to the V64 and the V64jr? What about the Z64 and CD64?
A.Unfortunately I only have a V64 and a V64jr to test with. I hesitate putting information in this FAQ regarding the Z64 or the CD64 since I have no way to test and verify that information.

Q.What makes you an authority on this subject?
A.Personal use and verification. Any information here is garnered through personal evaluation and verification. If there is any information here that I have not verified myself, I will try and make sure I indicate it as such.

Q.Your lists and/or FAQs indicate that [insert game here] uses [insert boot-cic here]/ [insert save-type here], but that is not correct, why?
A.Nobody is perfect. I try to keep this information as accurate as possible, if you have corrections, please send them to me at fab@elitendo.com. If you are going to tell me something is wrong, please tell me what you feel is correct and how you verified it if possible. It is not very helpful to tell me that I am wrong, but not tell me what is correct.

Q.What is an emulation adapter?
A.The emulation adapter is a cart that sits between the N64 and an actual game cart. This allows the boot-CIC and the save chip of the actual game cart to be used by the ROM in the V64's memory. Without the emulation adapter, the ROM from the actual cart would be read by the N64 instead of the ROM in the V64's memory.

Q.What is a DS-1?
A.The DS-1 is an accessory by Bung that serves as an SRAM save cart. It provides 256 Kilobytes of SRAM data for games to save with. With the use of the DS-1 Manager software for the N64 you can use the DS-1 to backup up to 6 different SRAM saves at a time. The DS-1 is cart by Bung that sits between the N64 and an actual game cart. This allows the boot-CIC of the actual game cart to be used by the ROM in the V64's memory. The DS-1 also serves as a replacement for the emulation adapter.

Q.What is the Protected Cart Decoder (PCD)?
A.The PCD is an accessory by UFO company that allows you to mix and match boot chips and save types. It plugs into the backup unit and has two cartridge connectors, one for the boot chip and one for the save type. This allows you to employ two different carts for booting and saving purposes. For Example: In the boot connector you have Jet Force Gemini which has a 6105 boot chip. In the save connector you have Yoshi's Story. This gives you the ability to natively boot a game expecting to find a 6105 boot chip and save a game expecting to save to 16Kbit EEPROM. You can mix and match any combination of boot and save types making this a very handy device.
























Boot Related Questions & Answers

Q.What is a Boot CIC?
A.The Boot CIC is a security chip that exists in Nintendo64 cartridges that the ROM uses to boot.

Q.What is a Boot CIC used for?
A.In short, copy protection.

Q.What different Boot CIC chips are there?
A.CIC-NUS-6101, CIC-NUS-6102, CIC-NUS-6103, CIC-NUS-6105, CIC-NUS-6106, CIC-NUS-7101, CIC-NUS-7103, CIC-NUS-7105, and presumably CIC-NUS-7106, and probably CIC-NUS-7102

Q.What carts use the CIC-NUS-6101 boot chip?
A.There is currently only one USA game that uses this boot chip: Star Fox 64.

Q.What carts use the CIC-NUS-6102 boot chip?
A.The CIC-NUS-6102 is considered the Standard Boot Chip. It was first seen in Super Mario 64 and is still used in the majority of N64 games produced today. All 3rd Party games released so far use this boot chip. Most newer first party (Nintendo Published) games use a security chip other than CIC-NUS-6102, presumably for copy protection. More than 90% of all USA Nintendo64 games released so far use the CIC-NUS-6102 Boot Chip so there are too many to list here. All carts not mentioned in this FAQ as having a 6101, 6103, 6105, or 6106 boot chip use the 6102 boot chip.

Q.What carts use the CIC-NUS-6103 boot chip?
A.The CIC-NUS-6103 boot chip first appeared in Diddy Kong Racing USA. It is used in the following USA games:

1080ş Snowboarding
Banjo Kazooie
Diddy Kong Racing
Excitebike 64 Kiosk
Excitebike 64
Ken Griffey Jr's Slugfest
Kirby 64: The Crystal Shards
Kobe Bryant in NBA Courtside
Major League Baseball featuring Ken Griffey Jr.
Paper Mario
Pokémon Snap
Pokémon Stadium
Pokémon Stadium 2
Super Smash Bros.


Q.What carts use the CIC-NUS-6105 boot chip?
A.The CIC-NUS-6105 boot chip first appeared in The Legend of Zelda: Ocarina of Time USA. It is used in the following USA games:

Banjo-Tooie
Conker's Bad Fur Day
Donkey Kong 64
Jet Force Gemini Kiosk
Jet Force Gemini
Legend of Zelda: Majora's Mask, The
Legend of Zelda: Ocarina of Time, The
Mickey's Speedway USA
Perfect Dark


Q.What carts use the CIC-NUS-6106 boot chip?
A.The CIC-NUS-6106 boot chip first appeared in Yoshi's Story JAP. It is used in the following USA games:

Cruis'n World
F-Zero X
Yoshi's Story


Q.What are the CIC-NUS-7101, CIC-NUS-7102, CIC-NUS-7103, CIC-NUS-7105, and CIC-NUS-7106 boot chips for?
A.These are the PAL equivalent of the USA boot chips, with the following exceptions: CIC-NUS-7101 seems to be the PAL standard "Mario" boot chip, where CIC-NUS-6102 is the USA standard "Mario" boot chip. It may be that the CIC-NUS-7102 is used for PAL Star Fox 64, but I have no way of verifying this so far. The rest of the CIC-NUS-710x boot chips seem to correspond to their USA 610x counterparts.

Q.Hey! CIC-NUS-6102 is the standard Mario boot chip? I always thought it was CIC-NUS-6101. What gives?
A.It is/was a common misconception that the standard Mario boot chip was CIC-NUS-6101 and that Star Fox 64 was CIC-NUS-6102, but thanks to The Cart Scan Repository, we now know that it is the other way around.

Q.What is a 610x Host Card?
A. A 610x Host Card, where x=1, 2, 3, 5 or 6 is a host card that contains an actual CIC-NUS-6101, CIC-NUS-6102, CIC-NUS-6103, CIC-NUS-6105 or CIC-NUS-6106 boot chip. Using an actual 610x Host Card is useful to avoid boot emulators, and is required to play at lease one game (Banjo-Tooie).

Q.What is a boot emulator?
A.A boot emulator is a tool that allows you to boot a non-6102 game on a backup unit with a host card that has a CIC-NUS-6102 boot chip.

Q.What boot emulators exist?
A.There are currently four boot emulators available: 6106 Boot Emulator by Jovis AKA Yoshi Boot Emu, 6103 Boot Emulator by Jovis AKA Diddy Boot Emu, 6105 Boot Emulator by Titanik of CZN AKA Zelda Boot Emu and the recently released Universal Boot Emulator by LaC of Dextrose.

Q.How do I use a boot emulator?
A.Generally speaking, you send the appropriate boot emulator for the type of chip the game that you want to play is expecting to find, then you turn on the N64 and then send the unmodified ROM. When the send is complete, the game should boot. With the Universal Boot Emulator by LaC, when the send is complete, you press START on the controller to boot the game. The Jovis 6103 and 6106 boot emulators will not work for all respective 6103 and 6106 games. The Titanik 6105 boot emulator seems to work for all 6105 games released so far, including Perfect Dark (except for proper detection of the Expansion Pak). The Universal Boot Emulator by LaC works for booting every USA 6103, 6105, and 6106 game available so far. The Universal Boot Emulator by LaC supersedes all previous boot emulators.

Q.What are the best carts to own for booting and saving the majority of games?
A.The rule of thumb is have one CIC-NUS-6102 cart for each kind of save method. The reason for this is because boot emulators and cracks are created for the host cart being CIC-NUS-6102. Here are my recommendations:

4 Kilobit EEPROM: Super Mario 64
16 Kilobit EEPROM: Star Wars Episode 1 Racer
32 Kilobyte SRAM: DS-1 or Mario Golf (Modification required for V64)
1 Megabit FlashRAM: Command & Conquer (Modification required for V64)
























Game Specific Questions & Answers

Q.I can get Jet Force Gemini to boot using a boot emulator, but I cannot run or shoot when playing the game, what am I doing wrong?
A. You are doing nothing wrong, this happens to everyone, on every backup unit. It is believed that the problem is due to further copy protection in software that the boot emulator is unable to bypass. LaC of Dextrose has since released a crack for Jet Force Gemini that allows it to boot and play properly.
Game Specific Questions & Answers

Q.I cannot get Banjo-Tooie to boot even using a boot emulator, what am I doing wrong?
A. You are doing nothing wrong, this happens to everyone, on every backup unit. The situation is the same as Jet Force Gemini, there is copy protection beyond the usual type that does a check for the presence of an actual 6105 boot chip after booting. If the game fails to find the chip, it refuses to run. Beyond needing an actual 6105 boot chip, Banjo-Tooie also requires a 16kbit EEPROM or it will refuse to detect a controller. There is no crack available yet for this game, so an actual CIC-NUS-6105 host card with 16Kbit EEPROM is necessary to enjoy this game.
























Saving Related Questions & Answers

Q.What different save methods are there?
A.There are currently 5 different save methods that the Nintendo64 uses:

Controller Pak
4 Kilobits (512 bytes) EEPROM
16 Kilobits (2048 bytes) EEPROM
32 Kilobytes (32,768 bytes) SRAM
128 Kilobytes (131,072 bytes) FlashRAM

EEPROM, SRAM and FlashRAM saving are all transparent to the normal end user of a N64.

Q.What carts use the Controller Pak for saving?
A.The majority of 3rd party games use the Controller Pak for saving. Very few first party (Nintendo published) games use the Controller Pak any more. The following USA games use the Controller Pak for saving:

Aero Gauge
Aidyn Chronicles: The First Mage
All-Star Baseball 2000
All-Star Baseball 2001
All-Star Baseball '99
Armorines: Project S.W.A.R.M.
Army Men: Air Combat
Army Men: Sarge's Heroes
Army Men: Sarge's Heroes 2
Asteroids Hyper 64
Automobili Lamborghini
Bassmaster 2000
Battle Tanx
Battle Tanx: Global Assault
Battlezone: Rise of the Black Dogs
Beetle Adventure Racing
Big Mountain 2000
Bio F.R.E.A.K.S.
Blast Corps
Blues Brothers 2000
Bomberman 64
Bottom of the 9th
Brunswick Circuit Pro Bowling
Buck Bumble
Bug's Life, A
Bust-A-Move 2: Arcade Edition
Bust-A-Move '99
California Speed
Carmageddon 64
Castlevania
Castlevania: Legacy of Darkness
Chameleon Twist 2
Cruis'n USA
CyberTiger
Deadly Arts
Destruction Derby
Diddy Kong Racing
Doom 64
Dual Heroes
Duke Nukem 64
Duke Nukem: Zero Hour
ECW: Hardcore Revolution
Excitebike 64
Excitebike 64 Kiosk
Extreme-G
Extreme-G 2
F1 Pole Position 64
FIFA '99
FIFA Soccer 64
FIFA: Road to World Cup 98
Fighters Destiny
Fighters Destiny 2
Fighting Force 64
Flying Dragon
Forsaken 64
Fox Sports College Hoops '99
Gauntlet Legends
Gex 3: Deep Cover Gecko
Gex 64: Enter the Gecko
Goemon's Great Adventure
Golden Nugget 64
GT64 Championship Edition
Hercules: The Legendary Journeys
Hexen
Hot Wheels Turbo Racing
Hybrid Heaven
Hydro Thunder
Iggy's Reckin' Balls
International Superstar Soccer 64
International Superstar Soccer '98
International Superstar Soccer 2000
International Track & Field 2000
Jeremy McGrath Supercross 2000
Killer Instinct Gold
Knockout Kings 2000
Kobe Bryant in NBA Courtside
Lego Racers
Madden 2000
Madden 2001
Madden 64
Madden '99
Mario Kart 64
Mia Hamm Soccer 64
Micro Machines 64 Turbo
Midway's Greatest Arcade Hits Volume 1
Mike Piazza's Strike Zone
Milo's Astro Lanes
Monaco Grand Prix
Mortal Kombat 4
Mortal Kombat Mythologies: Sub-Zero
Ms. Pac-Man Maze Madness
Multi-Racing Championship
Mystical Ninja Starring Goemon
Nagano Winter Olympics '98
Namco Museum 64
Nascar 2000
Nascar '99
NBA Hang Time
NBA In the Zone 2000
NBA In the Zone '98
NBA In the Zone '99
NBA Jam 2000
NBA Jam '99
NBA Live 2000
NBA Live '99
NBA Show Time: NBA on NBC
New Tetris, The
NFL Blitz
NFL Blitz 2000
NFL Blitz 2001
NFL Quarterback Club 2000
NFL Quarterback Club 2001
NFL Quarterback Club '98
NFL Quarterback Club '99
NHL '99
NHL Blades of Steel '99
NHL Breakaway Hockey '98
NHL Breakaway Hockey '99
Nightmare Creatures
Nuclear Strike 64
Off Road Challenge
Olympic Hockey '98
Paperboy
Penny Racers
Perfect Dark
Polaris Snocross
Power Rangers: Lightspeed Rescue
Quake
Quake II
Quest 64
Rainbow Six
Rally Challenge 2000
Rampage 2: Universal Tour
Rampage: World Tour
Rat Attack
Rayman 2: The Great Escape
Ready 2 Rumble Boxing
Ready 2 Rumble Boxing Round 2
Re-Volt
Road Rash 64
Roadsters
Robotron 64
Rugrats in Paris: The Movie
Rush 2: Extreme Racing USA
S.C.A.R.S.
San Francisco Rush: 2049
San Francisco Rush: Extreme Racing
Scooby-Doo: Classic Creep Capers
Shadow Man
Shadowgate 64: Trials of the Four Towers
Snowboard Kids
South Park
South Park Rally
Space Invaders
Spider-Man
Stunt Racer 64
Supercross 2000
Superman
Tarzan
The World Is Not Enough
Tonic Trouble
Tony Hawk's Pro Skater
Top Gear Hyper Bike
Top Gear Rally
Top Gear Rally 2
Toy Story 2
Triple Play 2000
Turok: Dinosaur Hunter
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion
Turok: Rage Wars
Twisted Edge Extreme Snowboarding
Vigilante 8
Vigilante 8: 2nd Offense
Virtual Chess 64
Virtual Pool 64
Wave Race 64
Wayne Gretzky's 3D Hockey
Wayne Gretzky's 3D Hockey '98
WCW Backstage Assault
WCW Mayhem
WCW Nitro
WCW vs. NWO: World Tour
Wetrix
WinBack: Covert Operations
Wipeout 64
World Cup '98
World Driver Championship
Wrestlemania 2000
WWF: Attitude
WWF: Warzone
Xena: Talisman of Fate



Q.What carts use 4 Kilobit EEPROM for saving?
A.Super Mario 64 JAP was the first cart to use 4 Kbit EEPROM for saving. The following USA games use 4 Kbit EEPROM for saving:

AeroFighters Assault
All-Star Tennis '99
Banjo-Kazooie
Bass Hunter 64
Big Mountain 2000
Blast Corps
Body Harvest
Bomberman 64
Bomberman 64: Second Attack
Bomberman Hero
Chameleon Twist
Chopper Attack
Cruis'n Exotica
Cruis'n USA
Diddy Kong Racing
Donald Duck: Goin' Quackers
Dr. Mario 64
Earthworm Jim 3D
F-1 World Grand Prix
Fighters Destiny
Glover
GoldenEye 007
GT64 Championship Edition
Hey you, Pikachu!
Indiana Jones and the Infernal Machine
Indy Racing 2000
Killer Instinct Gold
Kirby 64: The Crystal Shards
Lode Runner 3D
Loony Toons: Duck Dodgers
Mario Kart 64
Mario Party
Mario Party 2
Mickey's Speedway USA
Mischief Makers
Mission: Impossible
Monopoly
Multi-Racing Championship
Penny Racers
PGA European Tour
Pilotwings 64
Rocket: Robot on Wheels
Snowboard Kids 2
Space Station Silicon Valley
Star Fox 64
Star Soldier: Vanishing Earth
Star Wars Episode 1: Battle for Naboo
Star Wars: Rogue Squadron
Star Wars: Shadows of the Empire
Starshot Space Circus
Super Mario 64
Tetrisphere
Tom & Jerry in Fists of Furry
Top Gear Overdrive
V-Rally Edition '99
Waialae Country Club: True Golf Classics
Wave Race 64
Worms Armageddon



Q.What carts use 16 Kilobit EEPROM for saving?
A.Yoshi's Story JAP was the first cart to use 16 Kbit EEPROM for saving. The following USA games use 16 Kbit EEPROM for saving:

Banjo-Tooie
Conker's Bad Fur Day
Cruis'n World
Donkey Kong 64
Excitebike 64
Kobe Bryant in NBA Courtside
Mario Party 3
Mario Tennis
Perfect Dark
Ridge Racer 64
Star Wars Episode 1 Racer
Yoshi's Story


Q.What carts use SRAM for saving?
A.Virtual Pro Wrestling JAP was the first cart to use 32 Kilobyte SRAM for saving. The following USA games use 32 Kilobyte SRAM for saving:

1080ş Snowboarding
F-Zero X
Harvest Moon 64
Legend of Zelda: Ocarina of Time, The
Major League Baseball featuring Ken Griffey Jr.
Mario Golf
New Tetris, The
Ogre Battle 64: Person of Lordly Caliber
Resident Evil 2
Super Smash Bros.
WCW/NWO Revenge
WWF: Wrestlemania 2000


Q.What carts use FlashRAM for saving?
A.Pokémon Stadium 2 JAP was the first cart to use FlashRAM for saving. The following USA games use 1 Megabit FlashRAM for saving:

Command & Conquer
Jet Force Gemini Kiosk
Jet Force Gemini
Ken Griffey Jr's Slugfest
Legend of Zelda: Majora's Mask, The
Megaman 64
NBA Courtside 2 featuring Kobe Bryant
Paper Mario
Pokémon Puzzle League
Pokémon Snap
Pokémon Stadium
Pokémon Stadium 2
Starcraft 64
Tigger's Honey Hunt
WWF: No Mercy


Q.Why can't I save FlashRAM saves on my V64 even though I have a FlashRAM capable host card in my emulation adapter?
A. The emulation adapter prevents the ability to save FlashRAM data to a FlashRAM host card. Since the V64 relies on a cart being plugged into the top of the N64, the emulation adapter is required, or the N64 will boot the ROM on the actual cartridge. The emulation adapter prevents the N64 from seeing the ROM and unfortunately it also prevents the ability to read and write to the FlashRAM chip in the host card. This is also true for SRAM saves, but the DS-1 adapter negates the need for an SRAM host card on a V64.

Q.Is there any way to save FlashRAM data using a V64?
A. Yes. You can modify an actual FlashRAM save cart so that the ROM is not seen by the N64 and therefore not boot by the N64. By preventing the ROM from being seen by the N64, an emulation adapter is not needed and FlashRAM saving is possible.

Q.How do I modify my FlashRAM cart to allow proper saving on my V64?
A. The easiest way, in my opinion, is to cut pins 7 and 20 of the ROM. Others have reported that removing the ROM completely works as well. Click here to see a picture of what to cut.

Q.What is a 4Kbit EEPROM Host Card?
A. A 4Kbit EEPROM Host Card is just an actual card that has 4Kbit EEPROM save capabilities. Typically you want your host cards to have a CIC-NUS-6102 boot chip. The preferred 4Kbit EEPROM host card for all backup units is Super Mario 64.

Q.What is a 16Kbit EEPROM Host Card?
A. A 16Kbit EEPROM Host Card is just an actual card that has 16Kbit EEPROM save capabilities. Typically you want your host cards to have a CIC-NUS-6102 boot chip. The preferred 16Kbit EEPROM host card for all backup units is Star Wars Episode 1 Racer.

Q.What is a SRAM Host Card?
A. A SRAM Host Card is just an actual card that has SRAM save capabilities. Typically you want your host cards to have a CIC-NUS-6102 boot chip. The preferred SRAM host card for the V64jr and CD64 is Mario Golf 64. If at all possible, it is strongly recommended that a DS-1 be used in place of a SRAM host card on the V64, V64jr and CD64. The Z64 does not require any SRAM host card as it has built-in SRAM capabilities.

Q.What is a FlashRAM Host Card?
A. A FlashRAM Host Card is just an actual card that has FlashRAM save capabilities. Typically you want your host cards to have a CIC-NUS-6102 boot chip. The preferred FlashRAM host card for all backup units is Command & Conquer.

Q.Is it possible to save more than one game on using any save type?
A. While there are conflicting reports concerning FlashRAM, it can be safely stated that only one save for any game can be saved using any save type. To clarify: if you save your game in Super Mario 64, and load another game that requires 4Kbit EEPROM to save, your saved game for Super Mario 64 will be lost. This holds true for ALL save types.

Q.How can I backup/restore 4kbit EEPROM saves?
A. 4Kbit EEPROM is the first save type introduced on the N64 and as such has many tools available. If you have a V64 there is no easy way to backup EEPROM data to the PC, but this archive gives a good explanation on how to accomplish this. Luckily, there is a tool that allows you to backup 4Kbit EEPROM saves to a Controller Pak. The tool is SRAM Manager. Don't let the name fool you, it is indeed designed strictly for 4Kbit EEPROM, it was only called SRAM manager because true SRAM wasn't around yet, and previous save types for console systems used SRAM. It has also been reported that it was originally assumed that the save type was SRAM, not EEPROM. SRAM Manager comes in two flavors: v1.0 Beta by R.Bubba and v2.0 by BlackBag. SRAM Manager is useful for all backup units. For the V64jr, the recommended tool for backing up and restoring saves to and from the PC is Evek II by WT_Riker. For the CD64, the recommended tool for backing up and restoring saves to and from the PC is Ghemor by CrowTRobo. And finally, for the Z64, 4Kbit EEPROM saving capabilities are built in, and as long as you have a 4Kbit EEPROM Host Card in the Z64 passthrough slot, the Z64 will prompt you to save the 4Kbit EEPROM data to the Zip Diskette when turning of your N64.

Q.How can I backup/restore 16kbit EEPROM saves?
A. 16Kbit EEPROM is not as prevalent as 4Kbit EEPROM. The only backup units currently available that have tools that allow the backup and restoration of 16Kbit EEPROM saves are the V64jr and the CD64. Evek II by WT_Riker for the V64jr and Ghemor by CrowTRobo for the CD64 are the only tools available at this time.

Q.How can I backup/restore SRAM saves?
A. There is currently no facility that allows the backup or restoration of SRAM saves to or from the V64 without additional hardware. The DS-1 by Bung exists as a hardware solution for backing up and restoring SRAM data and is the recommended solution for the V64. Tools exist for both the V64jr and CD64 for backing up and restoring SRAM save data to and from a PC. Evek II by WT_Riker for the V64jr and Ghemor by CrowTRobo for the CD64 are the only tools available at this time. For the Z64, SRAM saving is built in and the Z64 will prompt you to save the SRAM data to the Zip Diskette when turning of your N64.

Q.How can I backup/restore FlashRAM saves?
A. There are currently no tools available for ANY backup unit that will allow the restoration of FlashRAM saves. There are tools for both the V64jr and CD64 that allow tha ability to ONLY BACKUP FlashRAM data to the PC. Evek II by WT_Riker for the V64jr and Ghemor by CrowTRobo for the CD64 are the only tools available at this time.

Q.How can I backup/restore Controller Pak saves?
A. There are no tools for the V64 for backing up Controller Pak saves. There are tools for the V64jr and CD64 that allow backing up and restoring Controller Pak saves to and from the PC: Evek II by WT_Riker for the V64jr and Ghemor by CrowTRobo for the CD64 are the only tools available at this time. The Z64 has the built in capability of backing up and restoring Controller Pak saves. The DexDrive is also available and is a hardware solution that allows backing up and restoring Controller Pak data to and from the PC.