This BIOS update is our service committment to all our customers. Note that if you have Z64 HW1.0, you do not need to upgrade as new BIOS provides no benefits so read about BIOS v.2.11 for the last BIOS you can upgrade.
Here are the new functions added since BIOS v.2.11:Well since the bios zip was absent of any type of manual (come on Mr. Backup, be a little more professional about this stuff), many people were wondering how to work the mempack backup feature of the new bios, well here's how: Load up the On-Screen-Display Arrow down to the game you want to backup your mempack for Hit the left c-button Pick "Save" Now when you want to play that game with your mempack once again, just load the game up like normal, and it will prompt you on whether to load the mempack or not, and click yes... After loading the rom, it will take about 20 seconds to load the mempack, then its done... From what I can tell, it backs up the entire mempack to the zipdisk under the filename specified by what game you hit "left-c" on... Meaning if you hit "left-c" on Vigilante 8, the save file will be something like vigilant.mpk (or something similar)... The file weighs in at 32k (the size of a nintendo mempack). This also means that if you save a mempack with two different games on it (say Vigilante 8 and Madden), only the title you hit "left-c" on will load the mempack automatically... So say you have the Madden/Vig 8 mempack and you hit "left-c" on Vigilante 8... When you load your madden rom, it won't load the memory pak with it... A bit annoying, but now that you really don't have to buy memory packs, I suggest just keeping one game to a save file, and you'll make it a whole lot easier. One thing I would like to suggest for the next bios version ([SoS] chuckles to himself at the thought of them actually listening to user requests for the next bios), a mempack data screen that can be accessed from the OSD... Just something to browse the memory paks and clean up files a bit... Also allowing a .diz or .txt file to put mempack descriptions in (like where you were in the game, what level, etc...) that can be viewed from the OSD... (That's in addition to the CDROM support of course...)