From version 2.13, Z64 introduced a new function:BOOT CHIP. It can 'emulate' different kind of boot(protection) chips, so user can use a normal cartridge to run protected games. To use this function, first enter OSD menu. On load game selection menu, move the lightbar to the game you want to setup, then press left C. You will see another menu appears on the screen. Select BOOT CHIP and use left/right to select the type of boot chip you want to emulate, then press B to confirm and return to main menu. When you select DEFAULT in BOOT CHIP, it will disable boot chip emulation, and Z64 will not do any special action for those games. When you select anything other than DEFAULT in BOOT CHIP, it will enable boot chip emulation. Although you can only use OSD mode to setup BOOT CHIP type, this function also works on LCD mode. If you play a game using BOOT CHIP function on HW1/HW2, when you press RESET button, the game will crash. That is because BOOT CHIP function needs to reload its boot emulation program when the game starts/restarts, but HW1/HW2 can't monitor the RESET signal. If you want to reset the game, hold on ENTER key of Z64, then turn N64 off. You will see a message "RESTART GAME/TURN ON N64 POWER". Turn on N64 and the game will restart. On HW3, the RESET button can work without any problem. When BOOT CHIP function is enabled, internal/external patch files will be disabled. Becasue some games are not protected by boot chip only, these games will not run when you enable BOOT CHIP. For example, Zelda64 is a 32MByte(256MBit) game, and it needs SRAM. Because Z64 will use all 32MByte DRAM to emulate the ROM, it can not emulate SRAM for Zelda64, and Zelda64 will crash after introducing screen because it can not access SRAM. The Zelda crack will move the SRAM area to other area, so user should use patch file for Zelda64, not BOOT CHIP function. Another example is Yoshi Story, it uses a special EEPROM for record. Although the game can run if you use BOOT CHIP function, you can not save game record because the EEPROM type is different. The Yoshi Story crack will use normal EEPROM to save game record. Some other games have country protection, these games can not run on N64 for other countries(NTSC games run on NTSC N64 only, PAL games run on PAL N64 only). BOOT CHIP can not make these games run on different type of N64. Most protected games use boot chip type 6103, Yoshi Story and F ZERO-X use type 6106, and Zelda64 uses type 6105. The boot chip setting infomation is stored in gamefile.INI. 99/05/06Text provided by ((( www.dextrose.com )))