ucon64.jpg

uCON64-early-beta-unix by Noisy Belch/Gewalt!

check this version out and write comments to noisyb@gmx.net
send was tested and worked good


IMPORTANT: If you have problems tranfering a game under Linux then
switch the parallel port to SPP (Standart/Normal) mode.


Original code by Chicken & chp (1995)
Unix port by splice
Transfer routines by Andreas Sterbenz (stan@sbox.tu-graz.ac.at)
IPS and Makesram routines by madman
APS routines by Silo/Blackbag
Ripped/Fixed all together into one tool by Noisy Belch/Gewalt!


Also the documentation is still beta.

HELP: Convert between image formats.
This command converts an image from Super Magicom (SMC)/Pro Fighter (FIG)/
Super Wild Card (SWC) format to Multi Game Doctor II (MGD2) format and
vice versa.
uCON c [input filename] [output filename]
Default output filename will be named as appropriate to the image format.
See the W command for help regarding SWC<->FIG conversions.

HELP: Apply Baseline patch.
This command is used to apply a Baseline patch to an image.
uCON e [input filename] [patch filename.BSL]
See the I command for help regarding IPS (.IPS) patches.

HELP: Re-write image header.
This command rewrites the header on images in Super Magicom (SMC)/Pro
Fighter (FIG)/Super Wild Card (SWC) or Super Magic Drive (SMD) format.
NOTE: On HiROM images (Super NES only), the header will be in FIG format.
uCON h [input filename] [/h|l|m|s]
If an output filename is not supplied, the original file will be padded.
The /h and /l switches can be used to force the image to be treated as
HiROM or LoROM, respectively. (Super NES images only)
The /m switch will force the header to signify multi file.
The /s switch will force SRAM ON for files in FIG format. (Super NES only)
Any number of switches can be used in any order.

HELP: Apply IPS patch.
This command is used to apply an IPS (International Patching Standard) patch
to an image.
uCON i [input filename] [patch filename.IPS]
See the E command for help regarding Baseline (.BSL) patches.

HELP: Join multi images.
This command joins an image that has been split into a number of files.
uCON j [input filename] [output filename]
Default output filename will be named as appropriate to the image format.
See the S command for help on splitting images.

HELP: Show image information.
This command show the image information stored within, such as the name,
licensee, and so forth.
NOTE: This is the default operation if no command is specified.
uCON o [input filename] [/sg] [/sn]
The /sg and /sn switches can be used to force an image to be treated as a
Sega Genesis or Super NES image, respectively.

HELP: Pad image size.
This command pads any uneven image to the next highest size evenly divisible
by a Mbit. This is necessary for an image in Super Magicom (SMC)/Pro Fighter
(FIG)/Super Wild Card (SWC) format to work on the Super NES side of the
Multi-Game Hunter.
uCON p [input filename] [output filename]
If an output file is not supplied, the original file will be padded.

HELP: Split image.
This command splits an image into two even files.
uCON s [input filename] [output filename]
Default output filename will be named as appropriate to the image format.
NOTE: A Super NES image in SMC format can be converted and split in one
operation. To do so, supply a MGD2-style output filename (e.g.
sfgame_a. uCON will create two files, sfgame_a and sf_gameb which
will be the SMC image converted to MGD2 and then split.
See the J command for help with joining multi files.

HELP: Convert to Binary.
This command converts a Sega Genesis image from Super Magic Drive (SMD) or
Multi Game Doctor II (MGD2) format to Binary. uCON has not been modified to
do any operations with images in Binary form.
uCON z [input filename] [output filename]
Default output filename will be filename.BIN.

HELP: Convert Boxer to FIG.
This command converts a HiROM image in Game Boxer format to the Pro Fighter
(FIG) format.
uCON b [input filename] [output filename]
Default output filename is filename1.FIG.
See the F command for help on FIG to Boxer conversions.

HELP: Convert FIG to Boxer.
This command converts a HiROM image in Pro Fighter (FIG)/Super Wild Card
(SWC) format to the Game Boxer format.
This is necessary for the image to work on the Multi-Game Hunter, the Game
Boxer and the Game Doctor SF III.
NOTE: Images larger than 16M are split as needed for the MGH. Use the
/3 switch to split as needed by the GDSF3 (including the header).
uCON f [input filename] [output filename] [/3]
Default output consists of SFfilenameA, SFfilenameB, etc.
If an output filename is supplied, remember to start it with SF. The
suffix required at the end of the filenames will be inserted appropriately.
See the B command for help with Boxer to FIG conversions.

HELP: Attempt crack.
This command will cause uCON to attempt to check for and crack any SRAM
copy protection within a Super NES image. The current success rate is
about 75%%.
uCON k [input filename] [output filename]
Default output filename is filename.CRK.

HELP: Attempt NTSC/PAL fix.
This command will cause uCON to attempt to check for and fix any NTSC
or PAL protection within a Super NES image. The current success rate is
about 85%%.
uCON l [input filename] [output filename]
Default output filename is filename.FIX.

HELP: Create MGH name file.
This command creates a name file describing an image, for use by the Multi-
Game Hunter. uCON examines the image and will usually extract the internal
title for you. But, if you prefer to use your own name, or because some
áetas do not have an internal name, you may supply your own name.
There is a maximum of 13 characters for names manually entered.
Sega Genesis: With this release debuts the Sega support of the name
file. Because of it's flexibility, there are many different
things that can be done with it, but for simplicity, only
dual color support, and a maximum of 15 internal characters
are picked up.
uCON n [input filename] [name]
Default output filename is filename.MGH, as required.

HELP: Attempt slowROM fix.
This command will attempt to convert an image so that it will work properly
on older copiers with slow RAM. Current success rate is 90%%.
uCON r [input filename] [output filename]
Default output filename is filename.SLO.

HELP: Convert SWC<->FIG.
This command converts an image from Pro Fighter (FIG) format to Super
Wild Card (SWC) format and vice versa.
uCON w [input filename]
See the C command for help with other format conversions.

HELP: Convert FIG/SWC->SMC IC2.
This command converts a HiROM image in Pro Fighter (FIG) or Super Wild Card
(SWC) format to SMC IC2 format.
uCON x [input filename]
See the Y command for help with SMC IC2->FIG.

HELP: Convert SMC IC2->FIG.
This command converts a HiROM image in SMC IC2 format to Pro Fighter (FIG)
format.
uCON y [input filename]
See the X command for help with FIG/SWC->SMC IC2.