SPONSORED LINKS
64 DD Games
Name
Notes / Additional Features
Accessories
Players
F-Zero X Expansion Kit
Needs F-Zero X Cart (J) inserted, exchanges data with other F-Zero X Disks
Rumble Pak
1
Japan Pro-Golf Tour 64
-
Modem

1 to 4

Kyojin no Doshin (Doshin the Giant) 1
-
-
1
Kyojin no Doshin 2: Kaihou Sensen Chibikko Chikko Daishuugou
Imports data from Kyojin no Doshin 1, it is an expansion for the game
Rumble Pak
1
Mario Artist: Communication Kit
Exchanges data btw Mario Artist Studios and uses it on the Randnet Network
Mouse, Capture Cassette, Modem Cassette
1
Mario Artist: Paint Studio
Exchanges Data between Mario Artist studios
Mouse, Capture Cassette, Transfer Pak, Game Boy Camera
1 to 4
Mario Artist: Polygon Studio
Exchanges Data between Mario Artist studios
Mouse
1
Mario Artist: Talent Studio
Exchanges Data between Mario Artist studios
Mouse, Capture Cassette, Transfer Pak, Game Boy Camera
1
Randnet DD
Connects you to the Randnet Service
Modem Cassette, Keyboard
1
Simcity 64
Imports Data from Mario Artist: Paint Studio
-
1

Nintendo 64 Disk Drive released software

A brief description of the few titles which were released and why they were so innovative

Pics of games running on the screen soon!

Mario Artist: Paint Studio - This title features a pretty feature-rich but fairly easy Photoshop-like program. Among the clipart there are Rare, Nintendo and Pokemon characters. It allows the use of the Mouse and the Capture Cassette to import still pictures from a video camera. You can't imagine how fast the dedicated program to capture image starts. With only a 100mhz mips cpu and a few megs of ram I can assure you many expensive video capture / editing cards for personal computers are only half as fast and easy to use. Among the other features there's the ability to import / export data among other 64 DD softwares (for example the other Mario Artist disks and Simcity 64) and a nice safari-like game in which you can take pics of Dinosaurs. This small game takes advantage of the 64 DD clock to change the sun settings and behaviour of the Dinosaurs..

Mario Artist: Talent Studio - This program allows you to create 3d characters with modified and unique attributes. Again it uses a simple but powerful interface that allows you to make parodies of yourself just by importing a face from the capture cassette or pics from Mario Artist: Paint Studio. You won't believe how easy is to transform attibutes like hair, eyes, ears and nose with a few simple commands. The model you build can be made moving by a silly Karaoke-like game... If that is not enough, you can even export 3d models into Mario Artist: Polygon Studio.

Mario Artist: Polygon Studio - Again an impossible-to-believe easy program to create custom 3d models, importing / exporting data from the other Mario Artist studios. It pushes the Nintendo 64 to its limits: immediate scaling, morphing, smoothing and other complex effects in no time. You could also bring the disk in an authorized Nintendo point and make someone print you your model "flat", just what you need to build yourself a 3d one with paper! Words cannot describe this feature, it has to be seen. I don't know if a personal printer was planned, but is very likely.

Mario Artist: Communication Kit - This title allows you to import and export data again from all the Mario Artist titles AND the Randnet service. On-line data exchanging and the ability to use your own-created character in a virtual community much like the Super Famicom BS-X cartridge: but instead of being 2d only it gets a full 3d environment on which move and meet people. It takes advantage of the Modem cartridge.

Simcity 64 - I love this title! Basically is the same as its computer counterpart, SimCity 3000, but with one, unique and great difference: it's 3d! The city rotates and moves quickly with no slowdowns all through the game. taking advantage of rewritable capability of the disks it features a file manager that allows you to save lot of cities... and pics! Yes, pics of you talking with citizens of your city, or landscapes or even monuments! Unlike ALL the other SimCity titles, in Simcity 64 you don't meet people by clicking on the icons, but actually going down the road in a beautiful first person view!! It's like living the city you created, you can stop people at bus stops and hear what they say, from old ladies to young kids! You can also take pictures of your city with sunset, night, sun and rain, all thanks to the built-in clock in the 64 DD unit! Then, following the idea of Nintendo in transforming the Nintendo 64 in a home-computer, you can export pictures to Mario Artist: paint Studio and edit them as you like.

F-Zero X Expansion Kit - This title is the one of a long list of planned (and then cancelled) expansions to cart games. You acually need the original cartridge of F-Zero X inserted to play. It features 2 aditional cups and 2 editors: one for building a custom car from scratch and one to build custom tracks. Again it takes advantage of the rewritable capability of the Disks to store huge amounts of data. Very nice title.

Kyojin no Doshin 1 (Doshin the Giant) - A game in which you control a morphing good/evil hearted giant with earth powers across a land full of people. In this land you have to raise and lower ground to make people happy and plant trees... It is confusing as it seems, you need to see it to get an idea of the type of the game. Again it saves lot of data on the disk about your own-modified world. One object could be to see how big can you get into one day...

RandnetDD - A communication software to sign up to Randnet and to manage contacts, e-mail, browsing, chatting and whatever does fit in a communication software. Used also to buy 64 DD games. It is the only software that uses the Keyboard (with plenty of Kanji characters).

Kyojin no Doshin 2: Kaihou Sensen Chibikko Chikko Daishuugou - This title needs the first Doshin the Giant to work. You slip into the role of one of three 2D characters. After a brief animated sequence , your character goes to bed, falls asleep and dreams that he is being sucked through the bedroom window into the recent past, more specifically the "Doshin Exposition '96." Your objective, as you control a blurry shadow version of your sprite character around the polygonal expo park, is to build 17 pavilions located within the expo. To do this, you need to interact with "Queen Companions." These "booth babes" can be accessed by peeing hearts at signs. Er... yeah. This process is called "chikko" (incidentally, "o-chikko" is how little kids say "pee" in Japanese. Not a coincidence.) You can also "chikko" other people you bump into and make friends with them. Your friends are called "Teamers" (a name given to young people who hang out and are kind of like a gang) and they can join you in a fight against people who have a symbol meaning "fight" above their heads. You can win the fight by "chikko"-ing them and making them smaller. If you lose the fight, you wake up in your room and simply try again. Weird?

The designated location for each pavilion will have a sign showing its shape and contains a picture of one of the various monuments that the islanders erected in your honor in the first Doshin game. Once you decide on a pavilion to build, you eject the disk and insert the Doshin 1 disk. You then eject the Doshin 1 disk and put the expansion disk back in. If you had the proper monument built in Doshin 1, then construction on your pavilion will start, a Queen Companion will appear and you will be given a new mission to accomplish in Doshin 1. To accomplish the mision you then go back and play Doshin 1 until you've done it, save, shut down your Nintendo 64, boot up the add-on disk and talk to the Queen Companion again. For every task you clear, you will be rewarded with a viewing of the hand-animated movie "More than Giant." There is a total of 17 pavilions to be built, so the movie is broken up into 17 different parts. The movie is shown on a 160x120 pixel black and white screen within the game. There is yet another objective of the title which is free the imprisoned Doshin. You can climb his cage and "chikko" him which will make him grow a little. As he gets bigger and bigger he wil break the cage. Incredibly Weird.

Japan Pro-Golf Tour 64 - In addition to a simple player editor, there are six gameplay modes all in all. One or two players can compete in the Match Play mode while up to four can compete for the best score in the 18-hole Stroke Player mode. The game also features a Grand Opening Mode (compete with the world's best Japan Pro-Golfers), a Career Mode, Qualifying Tournament (you create your own player and start with a handicap of 0) and Network Opening which lets you connect to Randnet and compete on-line in an All-Japan tournament. But it doesn't stop there, unlike the one-course Waialae wonder published in the US by Nintendo, Japan Pro-Golf packs 10 officially licensed courses from all across Japan. Basically, the best Golf game on the Nintendo 64, beautiful graphics and animations.