3D Balls Demo
Designed and Written By Matthew Tighe.
Copyright (C)Savage Development 2001.
All Rights Reserved.
Introduction
Remeber the spinny 3D balls popular on old demos and seen on the Afterburner II arcade machine. Well they form the basis for manipulating flat sprites in 3D space.
I've cobbled together this demo to illustrate the effect. It is not particularly fast but looks ok? ;-)
The idea is that when fully develop the same engine could power many different games, Mario kart or Outrun style racers, shooting games etc..
This demo also uses my new Linker script and C Runtime startup module. This allows most of the C Runtime functions to work...
including MALLOC which is used heavily in the sprite system.
Requirements
VGBA 0.6 (Fastest)
IGBA 8
GCC Thumb ( The ROM Image is included if you don't wanna compile it ).
Getting Started
The source is included. The make file is in Microsoft NMAKE format coz I use visual studio as my IDE.
Shouldn't take to much effort to compile it on Linux though.
Links
My web pages containing my gameboy advance demos,
games, docs and tools.SimonB's excellent page with all info on the GBA
Demos, games, sources, docs EVERYTHING Check it out!Jeff Frowheins excellent development
pages, loads of gameboy/ advance & neo-geo pocket
info.