123-456-STDNR9?T?8A(enkS(enkS(enkS(enkS#+2+.&%NROP78+(+,!ޭ4+&0/+ޭ4+&&"NDTE51,(.-!)+$NDTE51,(.-!)+$NLCE60%&(+ !"'"ޭ4,+&2!/,-;%/%NFOE51e(+,$'+"'(0,"1.$.&%-() ++%%2+(,-+,+"'(0,"1R2RdACEY___________pQ 2DzCGKDzDz>?g?]p9'Ŭdddd )@?@?A8Ŭ )@?@?A8Ŭ"DLC=DwDz????z>69'Ŭdddd )@?@?A8Ŭ )@?@?A8Ŭ Ct^BC?ff?L@?A8Ŭ( (DtC˫RDzDz?34>?&)?@=9'Ŭdddd )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ )@?@?A8Ŭ      RmQACEY TER.HAYAMID.MARINERA.STEWARTM.JETERSySnykKjy~Fyyswyuy@yXsyyyXs}yɅyXs"6hNy_yXs"6hyy:ysyIs"qBs`Ps @ss @ss @ss @sps @sps @sps @sps @sps @sw%rC2RbJY8 RP s s s s s s s sIMF1>IMFIMF"tIMF~~@PRE~@STO~@VER~@TEX~@PRO~@GRA~@MER~@???~@BANPRESTOVERTEXPROGARMER???BANPRESTOVERTEX42ɡ ben=benn@mdcartman2stan(kylekennychef wendyjimbodHdddddddddRSTXQZ^? TITUS LAM648>?!+00:" ").,20 : DIABLO FIREDIABLO FIRETITUSDIABLO FIRETITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUS%,5!7 8 2&)7"8.TITUSTITUSTITUSDIABLO FIRETITUSTITUSTITUSDIABLO FIRETITUSTITUSTITUSTITUS7  , "TITUSTITUSTITUSTITUSTITUS0 2 7"  DIABLO FIRETITUSTITUSTITUSTITUS ;  , 0 6DIABLO FIRETITUSTITUSTITUSTITUS 2",! 36DIABLO FIRETITUSTITUSTITUSTITUS#)$,$7 %06& TITUSTITUSTITUSTITUSTITUS( :) )9*Q+4!TITUSTITUSTITUSTITUSTITUS!.00:" !)-,00;: DIABLO FIRETITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUS%,4!7 2&):8.TITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUSTITUSDIABLO FIREIAMGAYDRIVER 3DRIVER 4r JOHN W STACEYALAN D ADAM F@ RIK R  {ACEY \<PdJNh {Empty{EmptyDE@ B?fff?fff$@% G @)ЀV d%| ix @X̺Bh8?VP51NFOEXX4x555(5.5H5N5h55 25 128 COLOR Focus2 255 255 255 64 COLOR cCommon1 101 148 175 96 COLOR cCommon2 26 55 115 255 COLOR cCommon3 0 0 32 255 COLOR cCommon4 20 20 100 128 FONT fntNormal1 FNT_IMPACT16 cNormal FONT fntFocused1 FNT_IMPACT16 cFocused FONT fntSelected1 FNT_IMPACT16 cSelected FONT fntNormal2 FNT_OCR14 cNormal FONT fntFocused2 FNT_OCR14 cFocused FONT fntSelected2 FNT_OCR14 cSelected FONT fntNormal3 FNT_OCR10 cNormal FONT fntFocused3 FNT_OCR10 cFocused FONT fntSelected3 FNT_OCR10 cSelected POS posButtonImg1 230 64 POS posButtonImg2 230 40 POS posButtonImg3 315 40 POS posButtonTxt1 250 70 POS posButtonTxt2 250 46 POS posButtonTxt3 335 46 IMAGE iTarget NULL TARGET_MTL IMAGE iGridTop NULL GRIDTOP_MTL IMAGE iGridDown NULL GRIDDOWN_MTL IMAGE iBack1 NULL BACK1_MTL RECT rectScreen dimScreen RECT rectBackground dimScreen RECT rectTitle (317 40) POS posScreenName 79 69 ANIMATION aBlackFadeIn .25 1 ANIMATION aBlackFadeOut .25 1 ANIMATION aWhiteFadeIn .25 1 ANIMATION aWhiteFadeOut .25 1 ANIMATION aSlowBlackFadeIn 1.5 1 ANIMATION aSlowBlackFadeOut 1.5 1 ANIMATION aOpenTarget .25 1 ANIMATION aCloseTarget .25 1 } } { VARIABLES { COLOR fontCol 255 255 128 255 STRING new_game_str "NEW GAME" STRING password_str "PASSWORD" STRING head_to_head_str "HEAD TO HEAD" STRING quick_start_str "QUICK START" FONT font1 FNT_OCR14 fontCol POS pos1 50 50 DIM dim1 50 50 RECT rect1 dim1 RECT rect2 dim1 RECT rect3 (50 50) DIM ctrl1dim 200 50 DIM ctrlAdim 200 150 IMAGE background dimScreen BACK1_MTL IMAGE image1 ctrl1dim MB_CATHW IMAGE image2 ctrl1dim MB_ANNL IMAGE image3 ctrl1dim MB_JHNB IMAGE image4 ctrl1dim MB_JHNC IMAGE imageA ctrlAdim MB_CATHW IMAGE imageB ctrlAdim MB_ANNL IMAGE imageC ctrlAdim MB_JHNB IMAGE imageD ctrlAdim MB_JHNC TEXT new_game_txt ctrl1dim ("NEW GAME") (FNT_OCR14 (255 255 255 255)) CENTER 'TEXT new_game_txt ctrl1dim new_game_str font1 CENTER' TEXT password_txt ctrl1dim password_str font1 LEFT TEXT head_to_head_txt ctrl1dim head_to_head_str font1 RIGHT TEXT quick_start_txt ctrl1dim quick_start_str font1 CENTER CONTROL ctrl1 ctrl1dim {new_game_txt image1} CONTROL ctrl2 ctrl1dim {password_txt image2} CONTROL ctrl3 ctrl1dim {head_to_head_txt image3} CONTROL ctrl4 ctrl1dim {quick_start_txt image4} CONTROL ctrlA ctrlAdim {imageA} CONTROL ctrlB ctrlAdim {imageB} CONTROL ctrlC ctrlAdim {imageC} CONTROL ctrlD ctrlAdim {imageD} CONTROLLIST clist1 (100 200) NULL VERTICAL { ctrl1 ctrl2 ctrl3 ctrl4 } CONTROLLIST clistA ( 375 200) NULL STACKED { ctrlA ctrlB ctrlC ctrlD } CONTROLLIST clist2 (0 0) NULL VERTICAL {} PROCEDURE proc1 NULL CUSTOM renderReticle PROCEDURE proc2 NULL CUSTOM renderPulseLines PROCEDURE proc3 NULL OUTLINE_THIN NULL FOCUS focus1 clist1 proc1 TARGET_SIZE FOCUS focus2 clist1 proc2 TARGET_SIZE FOCUS focus3 clistA proc3 TARGET_SIZE ANIMATION animRect1 1 3 ANIMATION anim1pos 2 1 ANIMATION animApos 3 1 ANIMATION animAscale 3 1 ANIMATION animAcolor 3 1 'ANIMATION animAcolor 3 1 ' ANIMATION anim_red 2 1 ANIMATION anim_green 2 1 /_OQP <"żп4 L )Q4οրƹ*:59F8$L<E5׾8ӶŻ4x555(5.5H5N5h55 25 128 COLOR Focus2 255 255 255 64 COLOR cCommon1 101 148 175 96 COLOR cCommon2 26 55 115 255 COLOR cCommon3 0 0 32 255 COLOR cCommon4 20 20 100 128 FONT fntNormal1 FNT_IMPACT16 cNormal FONT fntFocused1 FNT_IMPACT16 cFocused FONT fntSelected1 FNT_IMPACT16 cSelected FONT fntNormal2 FNT_OCR14 cNormal FONT fntFocused2 FNT_OCR14 cFocused FONT fntSelected2 FNT_OCR14 cSelected FONT fntNormal3 FNT_OCR10 cNormal FONT fntFocused3 FNT_OCR10 cFocused FONT fntSelected3 FNT_OCR10 cSelected POS posButtonImg1 230 64 POS posButtonImg2 230 40 POS posButtonImg3 315 40 POS posButtonTxt1 250 70 POS posButtonTxt2 250 46 POS posButtonTxt3 335 46 IMAGE iTarget NULL TARGET_MTL IMAGE iGridTop NULL GRIDTOP_MTL IMAGE iGridDown NULL GRIDDOWN_MTL IMAGE iBack1 NULL BACK1_MTL RECT rectScreen dimScreen RECT rectBackground dimScreen RECT rectTitle (317 40) POS posScreenName 79 69 ANIMATION aBlackFadeIn .25 1 ANIMATION aBlackFadeOut .25 1 ANIMATION aWhiteFadeIn .25 1 ANIMATION aWhiteFadeOut .25 1 ANIMATION aSlowBlackFadeIn 1.5 1 ANIMATION aSlowBlackFadeOut 1.5 1 ANIMATION aOpenTarget .25 1 ANIMATION aCloseTarget .25 1 } } { VARIABLES { COLOR fontCol 255 255 128 255 STRING new_game_str "NEW GAME" STRING password_str "PASSWORD" STRING head_to_head_str "HEAD TO HEAD" STRING quick_start_str "QUICK START" FONT font1 FNT_OCR14 fontCol POS pos1 50 50 DIM dim1 50 50 RECT rect1 dim1 RECT rect2 dim1 RECT rect3 (50 50) DIM ctrl1dim 200 50 DIM ctrlAdim 200 150 IMAGE background dimScreen BACK1_MTL IMAGE image1 ctrl1dim MB_CATHW IMAGE image2 ctrl1dim MB_ANNL IMAGE image3 ctrl1dim MB_JHNB IMAGE image4 ctrl1dim MB_JHNC IMAGE imageA ctrlAdim MB_CATHW IMAGE imageB ctrlAdim MB_ANNL IMAGE imageC ctrlAdim MB_JHNB IMAGE imageD ctrlAdim MB_JHNC TEXT new_game_txt ctrl1dim ("NEW GAME") (FNT_OCR14 (255 255 255 255)) CENTER 'TEXT new_game_txt ctrl1dim new_game_str font1 CENTER' TEXT password_txt ctrl1dim password_str font1 LEFT TEXT head_to_head_txt ctrl1dim head_to_head_str font1 RIGHT TEXT quick_start_txt ctrl1dim quick_start_str font1 CENTER CONTROL ctrl1 ctrl1dim {new_game_txt image1} CONTROL ctrl2 ctrl1dim {password_txt image2} CONTROL ctrl3 ctrl1dim {head_to_head_txt image3} CONTROL ctrl4 ctrl1dim {quick_start_txt image4} CONTROL ctrlA ctrlAdim {imageA} CONTROL ctrlB ctrlAdim {imageB} CONTROL ctrlC ctrlAdim {imageC} CONTROL ctrlD ctrlAdim {imageD} CONTROLLIST clist1 (100 200) NULL VERTICAL { ctrl1 ctrl2 ctrl3 ctrl4 } CONTROLLIST clistA ( 375 200) NULL STACKED { ctrlA ctrlB ctrlC ctrlD } CONTROLLIST clist2 (0 0) NULL VERTICAL {} PROCEDURE proc1 NULL CUSTOM renderReticle PROCEDURE proc2 NULL CUSTOM renderPulseLines PROCEDURE proc3 NULL OUTLINE_THIN NULL FOCUS focus1 clist1 proc1 TARGET_SIZE FOCUS focus2 clist1 proc2 TARGET_SIZE FOCUS focus3 clistA proc3 TARGET_SIZE ANIMATION animRect1 1 3 ANIMATION anim1pos 2 1 ANIMATION animApos 3 1 ANIMATION animAscale 3 1 ANIMATION animAcolor 3 1 'ANIMATION animAcolor 3 1 ' ANIMATION anim_red 2 1 ANIMATION anim_green 2 1